Leveling has been added to the game, so now as you defeat monsters, you’ll gain experience and level up over time. But watch out, if you die you’ll lose some of that XP and possibly de-level! Check out the other awesome updates below.
I’ve finally got around to adding leveling! So now, you’ll start off at level 1 and will gain XP every time you defeat a monster. But watch out! If you die, you’ll lose XP as well!
Every time you level up, your max life and max damage for attacks will also increase. But the same is true for monsters!
Maps can now define what level of monsters to spawn. So for instance, right now the main Okanrav Village spawns 1-5 level monsters. The higher level the monster is, the more life they have and the more damage their attacks do.
As you can see from the picture to the right, the 3 is your current level and the blue orb is your XP. As you gain XP, it fills up until you finally level up and it resets.
In The Works
Right now levels don’t necessarily scale well in terms of monster/player life and damage. This is something that will be ongoing to find the right balance to make sure that neither the monsters nor the player become OP.
One of the next things I’ll be updating is visibility of all the numbers behind the scenes. What I mean is that right now you see an XP orb, a life bar, etc but you don’t see the total that those numbers equal. I plan to make it so if you hover over the life bar or XP orb, it tells shows you something like 350/1000. The other thing is I’ll be adding a level icon to see what level the monster you’re fighting is, as well as maybe an enemy life bar.
Lastly (but most importantly), I’ll be implementing a sort of attack store soon, where you’ll gain a point for every level and then can spend those points to unlock new attacks.
I’ve been working hard this past week to get this included in this weeks update as well.
It’s a mini-map so now you can see the whole map, well at least the areas you have been! As you travel around, the map opens up.
I’ve still got some work left on this, such as saving the areas unlocked. Hence, if you close the game out, reload a save, or change maps it will forget what areas you’ve unlocked and will go black again. But that will definitely be in the next build. 😀
If you want to use the map, just click the icon or press the M key.
Just a minor update, but basically if at any point during a chat with a NPC, the chat screen is going to cover the player (Vax) up, the chat instead renders at the top of the screen. Simple but nifty!
So I’ve actually bumped the walking speed back down a bit (slower). The reason is because I’ve added a bike to the game!
For now, I’m just giving the bike to you right off the bat so you can get around faster and check it out. But down the road, you’ll actually acquire it through a quest/story-line.
To use the bike, just hold down the right click mouse button or the F key. 😀